App Details
A custom Scratch runtime that allows you to run Scratch 3 projects on your Nintendo Switch! This is an official port of the original runtime for the 3DS.
See the Github README for more info on what features are supported.
Mouse
3DS: Glide your finger/stylus on the bottom screen to move the mouse, and tap the bottom screen to click.
Wii U GamePad: You can use the touchscreen on the GamePad.
Wii Remote: You can use the Wii sensor bar to control the mouse.
Other Controllers: Enter Mouse Mode by holding L. Use the D-pad to move the mouse, and press R to click.
Changelog
v0.28
Runtime Changes
- Added Music to the Main Menu (tunes by @Dogo6647 !)
- [Non-3DS Platforms]- Added support for TurboWarp's High Quality Pen option
- Fixed audio issues with unzipped projects
- Fixed sounds not being able to replay
- Fixed sounds not being able to change volume
- Fixed a bunch of parity issues related to Infinity and nan numbers
- Fixed crashes related to list blocks
- Projects that contain Lists with many items now load faster
- The Open project block: https://scratchbox.grady.link/project/twStEkSKjQaH can now choose projects from the SD card (Via pull request 425)
PC Changes
- Builds for Windows, MacOS, and Linux will now be put in releases!
- Migrated to CMake for compilation
- Added support for RomFS projects
PS Vita Changes
- Fixed audio not working
- Sped up compilation time
DS Changes
- Fixed audio not working
3DS Changes
- Fixed Pen texture being off by 1 pixel
v0.27
THE GREAT PORTENING
DS Port!
- They thought it was impossible... but impossible is my middle name.
- It's recommended that you read the README for the limitations of this port!
- You will likely come across many crashes, so please open up a GitHub issue if you experience them!
- KNOWN ISSUES
- Unpacking projects and changing controls crash the system
- Cloud variables will not be supported
- RAM is very limited, so try to keep projects small
- A bunch of Audio limitations, see README for details
- Via pull request 362!
Web Port!
- @gradylink has ported the Runtime to WebAssembly!
- With this, ScratchBox: https://scratchbox.grady.link is also updated to use SE!
- Via pull request 334!
PS4 Port!
- @PwLDev has spent over 3 months porting SE! to the PS4!
- Now all 3.5 modded PS4 users can enjoy Scratch games on the big screen!
- KNOWN ISSUES
- Cloud variables is not currently supported
- Via pull request 278!
Runtime Changes
- Optimized Sprite rendering performance
- Fixed huge memory leak with If else block
- Fixed Main Menu and audio memory leaks
- Switch costume to blocks with a number as an input now chooses the correct costume
- Fixed positioning of Monitors (Visible Variables)
- Changed the look of Monitors look a bit more like Scratch
- Added support for more Monitor types
- Added Scratch Everywhere! controller custom block
- Returns the current controller being used
- [SDL2 Platforms]- Fixed scaling of Pen stamped Sprites
3DS Changes
- Fixed rendering with the Pen extension
- The Pen extension can now be used in dual screen mode
- The mouse can no longer go off screen
- Fixed compilation error when ENABLE_AUDIO is off
Wii Changes
- Fixed projects being at an unplayable Framerate
Wii U Changes
- The Stop "All" block now correctly takes you back to the Main Menu
Vita Changes
- Sounds from the stage now play as Streamed audio
Switch Changes
- Fixed keyboard menu not closing when closing the software keyboard
v0.26
3DS Changes
- Migrated from SDL2 to SDL3 for audio
- Overall audio performance will be better with this change!
- Every sound is now a streamed sound, meaning you no longer have to put certain sounds in the stage!
- Refactored images to use 2x less RAM!
- Unused images will now stay in memory for longer before being freed
- Changed from 4 seconds to 21 seconds
- Audio now works when using .cia
GameCube Changes
@Extrems has done a ton of work to the GameCube port recently!
- Migrated to libogc2
- Fixed not being able to find projects in Main Menu
- This means the GameCube build can finally come back to releases!
- Fixed GameCube controller inputs getting stuck
- Fixed system time getting reset to January 1st, 2000
- Fixed progressive scan mode being forcibly enabled when using component video
- General GameCube code cleanup
- All via pull request 411!
Switch Changes
- Fixed audio not working
- Fixed Dockerfile builds crashing
- This should also fix the crashing that was present in Beta 25.
- Fixed resolution not getting changed correctly
- Swapped ABXY buttons from Xbox layout to Nintendo layout
- Added correct error text for no projects in Main Menu
- Fixed icon not showing up
Runtime Changes
- Lists now have a maximum length of 200,000 items
- the equals block is now case-insensitive, matching Scratch behavior
- Stop "other scripts in this sprite" block now stops playing sounds in the sprite
- Sounds are now in memory longer before getting freed
- Changed from 8 seconds to 21 seconds
- Sound loading is no longer threaded
- This means that every time a new sound is loading, the game will freeze for a bit, until the sound is loaded.
- There are pros and cons to this, but ultimately this change makes audio more stable.
- [SDL2]- Sounds in the stage can now be stopped by Stop all sounds block
- The Stop all sounds block now stops every playing sound, not just sounds in the sprite
- Fixed collision on off-center costumes
- Fixed sprites with off-center costumes being rendered in the wrong position
- Images now stay loaded in memory when stamping with Pen
- Custom controls will now only try to load with projects from the Main Menu
- Main Menu buttons can now be clicked with touchscreen devices
- Renamed Running flag block text in loading screen to Finishing up!
v0.25
New Features
- Pen Support!
- The heavily requested and long awaited Scratch extension is finally here!
- Pen is not currently supported on Switch or PS Vita.
- Pen will not work correctly on 3DS when using dual-screen mode.
- There may be more issues we haven't found, so please open up bug reports!
- Project splitting!
- Ever wanted to make a huge game but you're hitting memory limits? Now you can split your game into multiple Scratch projects to get around this!
- It uses custom blocks to open projects
- You can find more information with the example project: https://scratchbox.grady.link/project/twStEkSKjQaH!
- Turbo Mode
- If Turbo mode is enabled in your Scratch project, Scratch Everywhere! will also enable it!
Parity Changes
- Time based blocks now uses the device's local time instead of a set time zone
- Days since 2000 block now updates every millisecond instead of every second
- Current "month" block now returns the correct month
- Added support for more hidden Scratch blocks
Runtime Changes
- Big refactor to how numbers work under the hood
- Performance overall should be a bit better
- Fixed Sprite collision box being rotated the wrong way
- Added support for nine-slice rendering in the Main Menu
3DS / Wii U Changes
- Cloud variables should now work correctly (this was my bad, I compiled it wrong last beta)
v0.24
New Features
- Add support for changing your username in the main menu settings
- If disabled, the username block will return your console's nickname
- If enabled, you can choose a custom username and the username block will return that instead
Runtime Changes
- The touching block now works correctly with vector images
- Fixed sound effects getting cut off if a new one gets played
- Sound effects now get unloaded from memory after a few seconds of it not playing
- Sound effects with low volume now play correctly
- Sound blocks now work correctly if the input is another block
- The main menu buttons has been replaced with new SVG versions
- The main menu GUI now scales depending on screen resolution
- Added project loading screen to SDL2 platforms
- Reverted project.sb3 auto opening at startup
3DS Changes
- Fixed a bug causing some vector images to appear bigger than it should
Wii Changes
- The username block now returns the Wii's nickname
v0.23
New Features
- Scratch Everywhere! Custom Blocks!
- This actually isn't a new feature, but we never talked about them at all so I'll talk about it here :)
- Similar to TurboWarp's is compiled? and is TurboWarp? blocks, We've made a few new blocks that Scratch Everywhere! can understand!
- You can still upload your projects to the Scratch website when using these new blocks!
- is Scratch Everywhere!? block returns true if your project is running on Scratch Everywhere, and returns 0 otherwise.
- is New 3DS block returns true if your project is being played on a New 3DS, returns false otherwise.
- Scratch Everywhere! platform returns the platform your game is being played on (3DS,Wii,etc).
- A project containing these blocks can be downloaded here: https://scratchbox.grady.link/api/project/K26OtTN2WDJ9/download!
- Unpack project option in project settings!
- Instead of the normal way the runtime works by putting the entire scratch project in memory, unpacking a project eliminates this by only loading things when it needs to!
- Unpacked projects are great for large projects, and projects with a ton of images!
- Depending on the speed of your SD card, unpacked projects can run way faster than normal projects!
- Unpacked projects will have a lightning symbol next to it, and will appear towards the bottom of the project menu.
- Bottom Screen option in project settings!
- For 3DS, you can enable any project to be played on the bottom screen instead of the top screen!
- Great for projects where the touchscreen plays a key factor in gameplay!
- This also means Scratch Everywhere! can be used with a broken top screen! (I know at least 1 person will be happy about this)
Runtime Changes
- If you have a project in your Scratch Everywhere! folder named project.sb3, the project will now automatically run when opening the app.
- Changed D-Pad controls in Main Menu
- NOTE:- If you're using a Wii Remote, this means you now have to use the remote sideways to navigate the Main Menu.
- Added more splash text to the Main Menu
- Fixed a ton of memory leaks under the hood
3DS Changes
- Fixed buttons in the Main Menu sometimes not loading correctly
Switch Changes
- Changed resolution to the handheld's native 1280 x 720, instead of being a weird stretched resolution
v0.22
New Features
- Brightness costume effect added!
- Logs now get saved to a log file
- Log file is located in the same spot your scratch projects are placed
- [3DS]- Logs are only saved when holding Select while launching the app
Runtime Fixes
- Fixed When this sprite clicked being ran for every sprite instead of only the sprite that's clicked
- Fixed When this sprite clicked being able to click multiple sprites in one click
- Fixed a few crashes that could happen related to audio
- Fixed backdrop rendering
- Added some new Main Menu splash text
- A bunch of code refactoring under the hood
3DS Changes
- Fixed bottom screen not rendering correctly
v0.21
New Features
- Main menu splash text!
- A random message will appear at the bottom of the logo!
Runtime Changes
- Reverted vector image collision fix
- This caused many issues with image rendering, so vector image collision will be inaccurate until we find a better fix.
- Fixed collision not working on clones
- Broadcast and Broadcast and wait blocks should work more consistently
- Fixed sprites sometimes rendering behind the backdrop
- Added version number in main menu
- Changed font in main menu
- Fixed controls menu not saving or loading properly
- Removed .sb3 extension in the project menu
3DS Changes
> [!IMPORTANT]
> This beta release changes the location Scratch projects need to be placed at!
> Changed from sd:/3ds/ to sd:/3ds/scratch-everywhere! Make sure to move your projects!
- CIA release!
- Highly requested feature finally brought together!
- Via pull request 317!
- New RAM_AMOUNT compile variable
- Used for old 3DS to specify the maximum amount of RAM it can use
- More info in the README
- Changed executable name from Scratch to scratch-3ds
- Optimized text rendering
PS Vita Changes
- Significantly improved performance!
- Via pull request 321!
Known Issues
- Backdrop images may not render correctly
- [3DS]- File size is much larger due to using new fonts
v0.20
New Features
- PS Vita port!
- - Via pull request (274)
Scratch Parity
- Added When this sprite clicked block
- Added When backdrop switched to block
- Added Show list and Hide List blocks (Via 295)
- Added support for dragging sprites
Runtime Changes
- Added support for more clones when Infinite Clones is enabled in TurboWarp or other Scratch Mods
- Mouse position is now more consistent
- Fixed collision on vector images being half the size it should be
- Fixed Move __ steps block not fencing the sprite correctly
Wii Changes
- Fixed projects not searching in the right location in the SD card
3DS Changes
- Changed icon
v0.19
Scratch Parity
- Added support for hidden While block
- Support last, all, and random as list indexes
- Support Infinity and -Infinity
- The default distance in the distance to block is now 10000
- The mod block now works like Scratch does
- Support scientific notation
- Support octal, hex, and binary numbers
- Support string comparisons
- List block items no longer get separated by a space if all items are one character long
Runtime Changes
- Fixed crash when custom block arguments are used outside of the custom block definition
- Fixed layering working incorrectly
3DS Changes
- Stereoscopic 3D support!
- - Uses Scratch's layering system to determine 3D depth
- - NOTE: using 3D may result in worse performance. I'm working to fix this.
- Fixed unzipped projects crashing after some time
Wii U / Switch Changes
- Added stick click support!
- - Left stick click is c
- - Right stick click is v
v0.18
New Features
- Scratch Everywhere! logo
- Added support for more image types
3DS Changes
- When compiling an unzipped project, all bitmap images get converted to .t3x format
- - This means images will load way faster, and the problem with images not loading is gone!
- Fixed audio cracking (again)
- - Note: audio may still crack in certain scenarios.
Wii U Changes
- Fixed icon and boot splash not showing up on the home screen
Wii Changes
- Fixed audio not working
- Fixed wrong date in meta.xml
Switch Changes
- Fixed audio not working
0.17
New Features
Scratch Everywhere!
- The name has been changed to Scratch Everywhere!
- That's Scratch Everywhere! with the exclamation point btw..
- It made 0 sense to keep the name Scratch 3DS as this is now on 5 different platforms...
- speaking of which...
**Switch Port!**
- For all 1.5 people who own a modded Switch, you can now enjoy Scratch games!
- Via pull request (#97)!
All new main menu screen!
- The Main Menu has gone through a huge refactor under the hood!
- It should be a smoother and better experience overall!
- It's still a work in progress, but now it should be a little easier to add stuff to it in the future!
Custom controls!
- In the Project menu is a new option to remap the controls of any project!
- Control mappings get loaded and saved to `scratch-everywhere/'project_name'.json`
- Wii U is `sd:/wiiu/scratch-wiiu/'project_name.json'`
Runtime changes:
- Sprite fencing has been implemented!
- Can be disabled with TurboWarp or other Scratch mods.
- The `Stop 'All'` block now takes you back to the Main Menu instead of the homebrew menu!
- Note: The Wii U will still exit the app, as it would freeze when going back to the Main Menu for some reason.
- Booleans (anything set to `true` or `false`) now doesn't get set to `1` or `0` by the runtime mistakenly
- Fixed a couple of crashes that could happen while loading
- Custom blocks with no definition now works as intended
- The runtime can now be compiled with `ENABLE_AUDIO=0`.
- For the 3DS, this means smaller file size, and you no longer need SDL2 to compile.
3DS Changes:
- Fixed crash when closing the app
- Fixed audio cracking issue
- Sprites are no longer rendered in fractional positions, fixing some image weirdness
- Changed image filtering from `nearest` to `linear`
- This fixes the image fuzziness and weirdness issues, with a tradeoff to some images looking slightly blurry. I might add a filtering option to the Main Menu in the future.