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Blockamok Remix
by Mode8fx
|
| Version | 1.2 |
| Zip size | 4,873 KiB |
| License | MIT |
| Updated | 09/11/2025 |
| Downloads | 1,609 |
| MD5 | 016fd254217eb4c2814b95d00c48bea8 |
App Details
Fly through a 3D world of never-ending blocks and survive for as long as you can! Includes customization options for both gameplay and visuals, along with five music tracks.
Changelog
v1.2
Here's another update! Probably the last one unless a bug needs to be fixed.
Changes
- Added widescreen! (Or whatever your system's fullscreen is.) Overlay options are still present if you'd prefer to play with a square aspect ratio.
- Widescreen may result in slightly worse performance on some systems, but New 3DS is the only one where it's actually noticeable in my experience.
- Added three new background/overlay color options- and one new block color option.
- Also reorganized background/overlay color options.
- Added Spawn Area setting- that allows the player to change the size of the block spawn area.
- A larger area will be more visually appealing but have worse performance on weak devices. Conversely, a smaller area will look more cramped but improve framerate.
- Adjusted HUD element positions.
- Assorted minor polish.
- [Android] Increased block spawn boundaries- from 10.0 to 12.0 (same as PC).
- [PC] Config file now stores WINDOW_WIDTH and WINDOW_HEIGHT instead of just WINDOW_SIZE (which previously set both width and height).
- [Switch] Very slightly increased block spawn boundaries from 8.7 to 8.8.
- [Vita] Slightly improved performance. Minimum no-overclock framerate increased from 45 FPS to 52 FPS.
Bug Fixes
- High score is no longer saved if debug mode is used during a game. No cheating!
- [Android] Fixed startup crash- on some Android versions.
- [PC] Toggling fullscreen no longer resets visual settings.
Enjoy!
v1.1
Major performance improvements and others, make sure you update!
Technical Improvements:
-Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
- Increased cube spawn boundaries on almost all consoles to take advantage of improved performance.
Other minor optimizations and polish.
Changes:
- Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
- Added Block Transparency setting. Disabling this can slightly improve performance if needed.
- Added Frame Rate setting, intended for weak hardware.
- Made True Analog (formerly called Type B) the default control scheme.
- Made Pitch Black the default overlay color.
- Renamed and reorganized some menu options.
- Added version number to credits.